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 Wampa, Imperial Probe Droid and Colonel Starck

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crossbonesx11

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Posts : 17
Join date : 2017-11-05

PostSubject: Wampa, Imperial Probe Droid and Colonel Starck   Mon Nov 20, 2017 10:14 pm

WAMPA(Territory War)
Womp! (Basic) - Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets.
Icebreaker - Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can't be Dispelled or prevented. (Cooldown 5)
Furious Foe - Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 35% Accuracy, 35% Critical Chance, and 35% Offense (stacking) for the rest of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. (Cooldown 4)
Howling Rage - While Wampa has Protection Up, it has +20% Counter Chance, +50% Offense, and +50% Tenacity.
Cornered Beats - Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal and +5% Offense for each Damage Over Time effect on each enemy.

IMPERIAL PROBE DROID (Dark Side Territory Battles)
Precision Blasters - Deal Physical damage to target enemy with an 80% chance to Expose them for 2 turns
Detect - Dispel all buffs on all enemies with a 75% chance to inflict Target Lock for 2 turns. Then, remove 5% Turn Meter from Target Locked enemies. This attack can't be Evaded. (Cooldown 4)
Self-Destruct - Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal Physical damage to enemies, equal to 30% of their Max Health. Expose all Target Locked enemies for 2 turns. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, this ability cannot be activated (cooldown of this ability is set to 1 and can't be reduced)
Imperial Logistics - Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter. While Imperial Probe Droid is active Target Locked enemies can't gain buffs, and have -25% Evasion.

COLONEL STARCK (Guild Shipments)
Debilitating Shot - Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If the target was already debuffed, deal double damage.
Scan All Wavelengths - Empire allies gain Critical Chance Up and Critical Damage Up for 3 turns. Starck gains 5% Turn Meter for each Empire ally and each Rebel enemy. (Cooldown 3)
Blizzard Four Barrage - Deal Physical damage to all enemies with a 50% chance to Stagger them. Dispel all buffs on the primary target. For each active Imperial Trooper ally, deal 10% more damage and reduce the cooldown of this ability by 1.
Imperial Intelligence - At the end of his turn, Starck recovers 7% Health and 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies). While Starck is active, Imperial Troopers allies have +50 Armor Penetration.
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